Kickshatter: Publishing the Approved Unity Artwork Library
The Kickshatter Level Designer now publishes the complete approved Unity artwork library: 155 source PNGs from the catalogued Assets/Art tree. Each source keeps its versioned folder and filename, while a smaller WebP preview makes the library practical to browse on desktop and mobile.
Browse the complete approved Unity artwork library. Every preview links to its original source PNG.
What changed
- The approved player, balls, obstacles, interaction props, effects, pitch, goal net, trophies, and UI sources are available from one hierarchy-preserving library.
- The current interface references are included: Home v1, the single-player Cup Route v1, and the four reviewed Match Flow v2 screens.
- Web previews are delivery derivatives only. The original Unity PNGs remain available for inspection and import.
Why this structure
The game uses versioned source folders such as UI/HomeV1/ and Props/Balls/ThroughV5/. Publishing that same tree prevents a display filename from becoming the only way to identify an asset, and makes a later art revision additive instead of destructive.
Existing published images and videos remain in place. This release adds the approved Unity sources without removing or replacing earlier public media.
Interface references
The Home reference establishes the night-stadium lobby language for KICKSHATTER: Break the Line: deep blue stadium space, bright pitch green, trophy gold, and a football-first visual hierarchy.
The Cup Route reference turns the competition route into a single player's progression trail. A trophy appears after each seven-level cycle, so the path remains replayable rather than ending at a single final cup.
The Match Flow references retain the direct-to-play route and in-place overlays for a live match, the last-hit revival offer, win Coins offer, and receipt. They document the approved visual composition; live copy and interaction states remain runtime UI.


