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Kickshatter Front-End Runtime Media V1: Real Role Demos and Native Screen Layers

2026-08-27

This approved runtime-media update replaces generic front-end fill and role-detail placeholders without turning reviewed screen compositions into runtime textures. Unity continues to render every label, progress value, price, lock, and touch state natively.

Kickshatter Home stadium layer preview

Approved changes

  • Four text-free stadium layers now serve Home, Cup Route, Showcase, and Settings. Their football geometry stays in the art layer; live navigation and player-progress copy stays native.
  • Eagle Eye, Divine Touch, and Iron Wall each have a distinct approved Diamond thumbnail for the paid Cash Refill route. Gold artwork remains separate.
  • Role detail now plays real local 16:9 H.264 gameplay media instead of a placeholder. The central portrait capture is retained, with only a same-source blurred side extension for the fixed preview frame.
  • The local development store fixture shows $1.99 role refills, $0.99 skill-ball refills, and $4.99 All-Star metadata. Production replaces that fixture with StoreKit's localised price string before a transaction can grant anything.

Role-demo preview

Open the original approved sources:

Browse the complete append-only approved asset library.

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