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Kickshatter Front-End Runtime Media V1: Real Role Demos and Native Screen Layers
2026-08-27
This approved runtime-media update replaces generic front-end fill and role-detail placeholders without turning reviewed screen compositions into runtime textures. Unity continues to render every label, progress value, price, lock, and touch state natively.
Approved changes
- Four text-free stadium layers now serve Home, Cup Route, Showcase, and Settings. Their football geometry stays in the art layer; live navigation and player-progress copy stays native.
- Eagle Eye, Divine Touch, and Iron Wall each have a distinct approved Diamond thumbnail for the paid Cash Refill route. Gold artwork remains separate.
- Role detail now plays real local 16:9 H.264 gameplay media instead of a placeholder. The central portrait capture is retained, with only a same-source blurred side extension for the fixed preview frame.
- The local development store fixture shows
$1.99role refills,$0.99skill-ball refills, and$4.99All-Star metadata. Production replaces that fixture with StoreKit's localised price string before a transaction can grant anything.
Role-demo preview
Open the original approved sources:
Browse the complete append-only approved asset library.
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