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Kickshatter Home V14: A Clear Penalty-Area Starting Point

2026-08-25

Kickshatter Home V14 is now an approved Unity screen-composition reference. It keeps the night stadium and one-hand lower control deck, while correcting the football-space relationship at the heart of the scene.

Kickshatter Home V14 preview: the ball sits outside a broad six-yard box, while the player stands inside the large penalty area with its front line behind him

What changed

  • The six-yard box is broad and readable beneath the goal.
  • The ball sits on the centered penalty spot, just outside the six-yard box.
  • The player stands clearly inside the large penalty area; grass separates both boots from the area’s front line behind him.
  • Cup Route remains the primary thumb-deck action. Quick Match is the only yellow direct-play action, with Locker, Showcase, and Settings retained as separate lower controls.

Why this direction

The Home screen is a pre-kick football moment, not a dashboard. Correct pitch geometry makes the protagonist’s position immediately legible: he is preparing to strike from inside the area, not standing on a field marking. That leaves the goal, ball, player, and five navigation choices in one coherent scene.

This is a flattened 840 × 1824 design reference (420 × 912 at 2×). Unity renders production copy, progress, states, and touch feedback; the published PNG preserves the approved visual direction for review and implementation.

Browse the full approved asset library or inspect the Home V14 source PNG.

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