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Kickshatter Home V14: A Clear Penalty-Area Starting Point

2026-08-25

Archive note — September 16, 2026: This development article describes an earlier iteration. Its retired previews and downloads have been removed, and the web level designer is no longer available. See the retained artwork library for the current selection.

Kickshatter Home V14 is now an approved Unity screen-composition reference. It keeps the night stadium and one-hand lower control deck, while correcting the football-space relationship at the heart of the scene.

What changed

  • The six-yard box is broad and readable beneath the goal.
  • The ball sits on the centered penalty spot, just outside the six-yard box.
  • The player stands clearly inside the large penalty area; grass separates both boots from the area’s front line behind him.
  • Cup Route remains the primary thumb-deck action. Quick Match is the only yellow direct-play action, with Locker, Showcase, and Settings retained as separate lower controls.

Why this direction

The Home screen is a pre-kick football moment, not a dashboard. Correct pitch geometry makes the protagonist’s position immediately legible: he is preparing to strike from inside the area, not standing on a field marking. That leaves the goal, ball, player, and five navigation choices in one coherent scene.

This is a flattened 840 × 1824 design reference (420 × 912 at 2×). Unity renders production copy, progress, states, and touch feedback; the published PNG preserves the approved visual direction for review and implementation.

Browse the full approved asset library or inspect the Home V14 source PNG.

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