Kickshatter Home V2: A Penalty-Kick Starting Point
Archive note — September 16, 2026: This development article describes an earlier iteration. Its retired previews and downloads have been removed, and the web level designer is no longer available. See the retained artwork library for the current selection.
The approved Kickshatter Home V2 reference replaces the earlier lobby direction with one clear football situation: the player stands behind the ball at the penalty spot, facing a goal inside a readable penalty area.
What changed
- The hero field now shows the goal line, six-yard box, penalty area, and penalty arc. The ball sits on the penalty spot rather than beside the player or on an unrelated field line.
- Cup Route is the largest lower-screen action. Quick Match remains a direct random match launch and uses the only yellow action surface.
- Locker, Showcase, and Settings are distinct lower facility controls, so the five required Home destinations remain available without competing with the two match-start actions.
- The controls occupy the lower thumb area. The brand lockup remains clear of low-frequency settings chrome.
Why this direction
The Home screen should feel like entering a football world, not a dashboard. A pre-kick scene gives the player, ball, goal, and main actions one shared relationship: choose a route or kick straight into a match. The lower hierarchy keeps the progression path prominent while leaving collection, honours, music, and basic settings easy to reach.
This is a flattened 420 × 912 screen-composition reference. Unity renders production labels, progress values, touch feedback, and Settings state; the published source preserves the approved visual direction for implementation and review.
Browse the full approved asset library or inspect the Home V2 source PNG.