User approved · exact v015 version

Dressed player · v015 preparation / recovery

The displayed v015 actual-game preparation/recovery version is user approved. It uses the retained v014 geometry and preserves the A01 motion core. Approval covers the full recording and recovery comparison shown here. Other actions, broader levels/devices and formal release keep separate checks.

v015 actual game package · zero-based recording clock · approved

Approved version: white_character_v015_user_approved_20261012

Approved scope and remaining checks

  1. The exact v015 character and motion shown in the full recording and recovery comparison are approved.
  2. v014 remains a historical problem reference. A01 retains its independent approval; A05 remains internal rework.
  3. Other actions, broader device/level coverage and formal game release require separate verification.

Actual game output

Three serves, ball contact and Retry in the real game scene. Watch at 1× before comparing a frame.

v015 preparation/recovery · actual game v1 · 60 fps · frames 0–663

Frame controls use the game recording clock. Intervals snap to 60 fps frame boundaries. Browser seek can be approximate; exports record the requested frame and reported decoded timestamp.

Displayed frame 0 · 0.0000 s (not reported yet)

Pause to draw. Marks belong to the displayed frame; zoom and pan only change your view. Annotations stay in this tab until exported. The ZIP contains a full-resolution PNG and structured JSON for your existing feedback tool.

Nothing has been submitted or synchronized.

Recovery comparison · v014 → v015

Both sides are actual game recordings cropped from 4.8–7.3 seconds. This comparison has its own 0–2.5 second local clock: comparison 0 s corresponds to full recording 4.8 s. It focuses on the 5–7 second recovery issue; use the full v015 recording above for frame annotations.

Inspect the 3D candidate

The actual offline v014 geometry is retained in v015; this revision changes motion. The mesh viewer is separate from the animated v015 game replay. Rotate it to inspect the face, proportions and clothing. Load on demand: 16.8 MB download, losslessly compressed from the 37.3 MB original.

v015 recording clock and recovery keyframes

Full recording: zero-based frames 0–663 at 60fps. Contacts 114 / 283 / 488; release on the next frames 115 / 284 / 489; Retry 397→398. These are recording frames. The preserved action uses its separate source frames 0–166, with source contact 53 and unchanged source 28–130.

v014 before and v015 after at full recording frame 330, source clip frame 100
Preserved follow-through · recording frame 3305.5000 s · source clip frame 100
v014 before and v015 after at full recording frame 360, source clip frame 130
Recovery boundary · recording frame 3606.0000 s · source clip frame 130
v014 before and v015 after at full recording frame 370, source clip frame 140
Revised recovery · recording frame 3706.1667 s · source clip frame 140
v014 before and v015 after at full recording frame 386, source clip frame 156
Revised settling · recording frame 3866.4333 s · source clip frame 156
v014 before and v015 after at full recording frame 396, source clip frame 166
Ready again · recording frame 3966.6000 s · source clip frame 166
v014 before and v015 after at full recording frame 398, source clip frame 0
After Retry · recording frame 3986.6333 s · source clip frame 0
Problem reference · v014

The earlier wide/outward preparation and recovery stance remains here for comparison. v014 was not visually approved. Its full recording clock and source-clip clock remain separate.

Historical A01 donor versus v014 first-serve comparison.

v014 source / recording frame reference

Four-keyframe captions use source / isolated-clip frame numbers. Source contact frame 53 corresponds to real-level recording frame 114. That recording shows launch at 115 and complete recovery at 228. Use the clock printed on the specific clip you viewed.

Audited isolated-clip source frame 0
Ready · source frame 00.0000 s · isolated clip
Audited isolated-clip source frame 43
Backswing · source frame 430.7167 s · isolated clip
Audited isolated-clip source frame 53
Shoe / fixture contact · source frame 530.8833 s · isolated clip
Audited isolated-clip source frame 166
Clip end / ready · source frame 1662.7667 s · isolated clip
Real-level contact frame 114 and corresponding source-frame clock audit

Stage input → output

Input: the retained v014 clothed mesh and the approved, frozen full-source A01 motion.
Output: v015 revises source preparation 0–27 and recovery 131–166, preserving source 28–130 and source contact 53. Three actual-game serves and Retry were verified.
Open: other actions, broader levels/device performance, production integration and formal release.

Project stages · goals, outputs and feedback

Public stage summary · 12 October 2026 UTC. Technical checks, user approval and unverified work are separate.

Video → playable motion

  1. 1. White-model source

    Mixed · rework continues

    Goal
    Produce a complete, readable action at original speed.
    Output / current evidence
    21 audited candidates are coverage, not 21 approvals. A05 is not ready for user review.
    Feedback needed
    Action ID + exact revision + time + foot choice, contact or recovery issue.
  2. 2. Review each source revision

    A01 approved · others separate

    Goal
    Approve the exact source before downstream work.
    Output / current evidence
    A01 full source was approved on 11 October at 17:57 UTC. Approval belongs to that action only.
    Feedback needed
    Keep / change the named source revision; include the specific time.
  3. 3. Skeleton candidates

    Candidate evidence

    Goal
    Reconstruct support, strike and follow-through without inventing motion.
    Output / current evidence
    Reconstruction candidates require their own checks; a source approval does not approve a skeleton.
    Feedback needed
    Compare source and reconstruction clocks; identify support drift or missing motion.
  4. 4. Game integration and tuning

    v015 scoped approval · A01 independent

    Goal
    Preserve the accepted motion in gameplay and tune each recipient.
    Output / current evidence
    The approved donor and current v015 transfer are shown above. The exact v015 game version is user approved; other transfers keep separate review gates.
    Feedback needed
    Character version + recording time + stance, support or upper-body issue.
  5. 5. Real-level review

    v015 scoped game demo approved

    Goal
    Verify repeat serves, contact, Retry and recovery in actual levels.
    Output / current evidence
    The v015 three-serve recording is a scoped demo. Broader levels and device performance remain unverified.
    Feedback needed
    Version + level / recording + time + observed and expected behavior.

Image → dressed 3D player

  1. 1. Image / TRELLIS geometry exploration

    v014 geometry retained in approved v015 demo

    Goal
    Find a readable face, body and clothing direction.
    Output / current evidence
    The actual offline v014 mesh is retained. User approval covers its displayed v015 game version; standalone geometry and other uses keep their own review scope.
    Feedback needed
    Front / side / back + face, proportion, neck seam or clothing edge issue.
  2. 2. Rig and motion transfer

    Scoped technical checks passed

    Goal
    Carry the approved action to the candidate without losing contact or recovery.
    Output / current evidence
    Four-weight replay across 167 samples feeds the current game demo. The displayed v015 retarget is user approved; other motions and deformation cases remain unverified.
    Feedback needed
    Game frame or time + deformation, drift or motion issue.
  3. 3. Game demo

    User approved · exact v015 version

    Goal
    Check the candidate in the real game rather than only offline renders.
    Output / current evidence
    Watch the v015 original-speed demo and v014→v015 recovery comparison. Source preparation 0–27 and recovery 131–166 were revised; source 28–130 remains preserved.
    Feedback needed
    Keep the character direction or change it; specify the issue and intended result.
  4. 4. User review

    User approved · exact v015 version

    Goal
    Separate functional success from character acceptance.
    Output / current evidence
    The full v015 recording and recovery comparison were approved on 12 October 2026 at 11:33 UTC+8. This is the exact demonstrated version; other actions and formal release remain separate.
    Feedback needed
    For follow-up issues, export a marked frame and JSON with the exact version and recording time.

Promotion and account migration

  1. 1. Public game presentation

    Reviewable game evidence

    Goal
    Describe the game using approved or explicitly authorized evidence.
    Output / current evidence
    Only the authorized game videos, audited frames and candidate geometry appear here.
    Feedback needed
    Identify the exact public image or clip and the claim that needs correction.
  2. 2. Account migration

    Tracked privately

    Goal
    Resolve ownership and migration in the existing protected channel.
    Output / current evidence
    Detailed accounts, support records, credentials and billing evidence stay in Linear.
    Feedback needed
    Review the private task directly; do not add account details to public artifacts.
  3. 3. Release and promotion acceptance

    Not verified here

    Goal
    Confirm the correct release and truthful public materials before acceptance.
    Output / current evidence
    This page does not attest account migration, store submission or promotion completion.
    Feedback needed
    Use the existing private project for operational acceptance.
Open existing project in Linear ↗

Follow-up feedback in your existing tool

Use “Player v015 + full recording frame/time + issue + expected result.” For the recovery comparison, identify it as “v014→v015 comparison” and include its local time; add 4.8 s to map to the full recording. Write your feedback directly in Linear or your existing task tool. Nothing is submitted or synchronized by this page.

Open existing character feedback task ↗
Archived · A01 approved baseline

The exact full-source A01 motion was approved at 17:57 UTC on 11 October. Its frozen donor is separate from this character decision.

Internal rework · A05 is not ready for review

The bounded r006 A/B round still failed on action timing, reliable contact and complete follow-through. No approval is requested. The independent ball layer is only an exploration until it is aligned with a real character layer.